
The results found on average those tested as a group participated in banner interaction for longer (Group: 1min 34sec compared to Individual: 54sec). Proving the previous hypothesis to be true and providing further proof of social influences contributing to addiction.
Results also showed that females interacted for longer a finding that would suggest that the current male stereotype associated with gamers could be challenged and further research surrounding this area will be carried out as a result of this finding.
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