Ok I have mocked up some visuals to help me work out what I'm making flash wise! So here they are:
The skill reward should be pretty easy to achieve i hope as all the banner needs to do is have the progress bar at the top move up the more you click the button. I will have a timeout so if the button hasn't been clicked for a certain amount of time the banner will stop. It would be nice to achieve a progress bar which falls again if you stop clicking but I'm not sure if this is achievable with my skill level in flash!
The extension reward will involve a time limit and a click counter. The two buttons will only highlight and be in use at certain time variables throughout the time limit and will only be usable for a certain period of time. If hit the button will pause the timer extending the time and increasing the clicks achievable.
The resource reward follow the same structure as the extension reward however when the button is clicked instead of extending the game it will give the player an extra 10 clicks for nothing!
The motivational reward will follow the same simple clicking taken from the banner used in the negative/positive banners except that there will be a time limit and score/no of clicks indicated on the screen. After the time limit has ran out there will be a high score table showing the users score and motivating them to continue using the banner to beat there/others scores.
There is no design included for the visceral reward as this involves the use of sound and graphics to reward the player therefore i could not really visualise sound in a design! The structure will follow that of the negative/positive banner but will use rewarding sounds such as clapping and cheering, and will incorporate graphics through the button animating more when it is clicked, as suggested from the Q&A feedback.
Thursday, 25 February 2010
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