The key criterias identified from the research document of whether addictive advertising can be created are:
- A chat system
- Rewards
- Progression/levels
- Character development/identity
- viral start off
This would therefore concluded that the first artefact must be a viral advert to be sent round to all of the target group participants.
To establish if addcitive potential is needed for addiction to occur two target groups will be used:
- Online gamers (high addictive potential)
- non - gamer females (low addictive potential)
To test the levels of addiction a tailored sympton set must be created and each individual tested against this as well as a scale indicating the individuals personal perception on their addictive level.
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